If MMORPG gamers acted the way in real life that they do in-game

I guess I’m going to have to marry my girlfriend. Sure, I don’t know anything about her, but I’ve completed all the girlfriend quests and I need to level up.

I keep encountering players who just run from quest to quest, ignoring any of the detail along the way. It’s like the game is something to be gotten through as quickly as possible. I tried to praise the art and mood of the game on the forums, and got jumped all over by people complaining about the frame rate or how low resolution the beta graphics are, and how so many of the animations suck. It’s as if all the art and beauty that the designers slaved over is inconsequential because it doesn’t help them level up.

2 thoughts on “If MMORPG gamers acted the way in real life that they do in-game”

  1. First off, I suspect that’s the reason most people get married, MMORPG players or not.

    It takes some time to learn to slow down and not grind. Some of my favorite memories of MMORPGs were the scenery – Asheron’s Call had some incredible Japanese-themed gardens. And there was nothing quite like watching the two moons rising over Naboo in Star Wars: Galaxies.

    WoW has some really nice spots too – I love Stranglethorn Vale, a jungle on the south tip of one continent. Or the planes of Mulgore, and the forests of Ashenvale….

    My point? I don’t understand people who just grind out levels either.

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